![]() ![]() This usually won’t matter, but you should choose it if your spells are constantly ending before you’ve finished using them. Some spells may even be worse with longer durations, such as Banishment, which benefits from lasting its entire duration. Most combat encounters only last a handful of rounds, so extending a spell’s duration from one to two minutes is a negligible-to-irrelevant buff. The majority of spells have durations that are long enough to get the job done. In my opinion, this is the least useful Metamagic choice. “When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.” ![]() Weigh the options and see if you want to have Distant Spell just in case. However, picking Distant Spell means you’re not picking another Metamagic option. ![]() Theater of the mind will usually allow you to be in the ballpark for your spell ranges. This may be more useful if you play with actual battle maps. Otiluke’s Freezing Sphere, for example, would have a range of 600 feet. High-level spells get a lot of literal mileage out of this Metamagic because they tend to have much higher casting ranges than low-level spells. This Metamagic may also be useful if you’re in a setting like Eberron that involves airships. However, you might surprise a foe when you cast Counterspell from up to 120 feet away. So if you’re in darkness or close quarters often, Distant Spell will not be useful. If your character is in darkness, they won’t be able to cast spells very far (even with darkvision). It is interesting to extend a touch-range spell to 30 feet since spellcasters often need to stay out of close-quarters combat situations. But many spells of higher level have longer ranges to warrant the high-level spell slots they require, so Distant Spell could make certain spells resemble similar spells of higher levels. If the area isn’t large, the range might not matter. Most encounters I’ve experienced do not take place over large areas, especially in dungeons. I have mixed feelings about Distant Spell. When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.” “When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. Your allies will be completely safe from the effect if you use Careful Spell while enemies become incapacitated. Hypnotic Pattern is an excellent spell for using Careful Spell. Blast spells like Fireball will still harm your allies, but if you’re casting a spell that does nothing when a target succeeds on their saving throw, your allies will be completely spared from the spell. If you’re going to use many blasts or AOE spells, your allies will appreciate it if you have this Metamagic. A chosen creature automatically succeeds on its saving throw against the spell.” To do so, you spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). “When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. I’ve invented several new Metamagics that I’ll describe later in the article. I’ll run through each Metamagic option in the PHB by providing descriptions of how they transform your spells, followed by choosing and utilizing them. ![]() Customized bonus Metamagics make excellent boons to reward Sorcerers. Additionally, I’ve created/compiled a list of homebrew Metamagic options for consideration in your game. This article will help a Sorcerer understand how each Metamagic can optimally enhance their spells. Metamagic is a thematic, useful class feature for Sorcerers, but using Metamagic efficiently can be daunting for players. Sorcerer Metamagic featured art is “Shadow Magic” by 000fesbra000, CC Attribution-Noncommercial-No Derivative Works 3.0 Licenseĭisclaimer: This post contains affiliate links that add gold to our adventuring equipment, at no extra cost to you. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |